Jason.Cevera / Creative
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Browser prototype

Pickles of Peril.

The Cosmic Brine / Door District

Creator · Creative Direction · Visual World-building · Experience Design. An extension of the Pickles Apparel brand into an explorable world, game experience and music.

World of Pickles concept artwork: cosmic architecture, glowing gardens and brine canals▶ Play in browser
Concept / world artwork — The Cosmic Brine

§ 01

Overview

Pickles of Peril is a playable browser prototype set in the Pickles universe. Players wander the Door District of the Cosmic Brine — a world of rooms, music and objects pulled straight from the Pickles Apparel brand.

§ 02

Intent

Take a streetwear brand beyond product and into a place people can explore. The goal is to test whether the Pickles character world can carry an interactive experience and a soundtrack while staying recognizably one brand.

§ 03

My role

Creator, creative direction, visual world-building and experience design. I defined the world, its look, its rooms and how it should feel to move through.

I combined human creative direction with AI-assisted prototyping to turn the visual world into a navigable browser experience.

§ 04

What's in the prototype

  • 33 rooms to explore
  • 25 songs
  • Objects drawn from Pickles Apparel
  • Keyboard controls to move, drag to look around
  • Doors that open as you approach

Status: in-progress browser prototype.

§ 05

Explore the work

Black Mr. Pickles Tour graphic pullover hoodie

Where it started · Same creative system

Pickles Apparel

The streetwear brand behind the world. Read the case study →