Pickles of Peril.
The Cosmic Brine / Door District
Creator · Creative Direction · Visual World-building · Experience Design. An extension of the Pickles Apparel brand into an explorable world, game experience and music.
▶ Play in browser§ 01
Overview
Pickles of Peril is a playable browser prototype set in the Pickles universe. Players wander the Door District of the Cosmic Brine — a world of rooms, music and objects pulled straight from the Pickles Apparel brand.
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Intent
Take a streetwear brand beyond product and into a place people can explore. The goal is to test whether the Pickles character world can carry an interactive experience and a soundtrack while staying recognizably one brand.
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My role
Creator, creative direction, visual world-building and experience design. I defined the world, its look, its rooms and how it should feel to move through.
I combined human creative direction with AI-assisted prototyping to turn the visual world into a navigable browser experience.
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What's in the prototype
- 33 rooms to explore
- 25 songs
- Objects drawn from Pickles Apparel
- Keyboard controls to move, drag to look around
- Doors that open as you approach
Status: in-progress browser prototype.
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Explore the work

Where it started · Same creative system
Pickles Apparel
The streetwear brand behind the world. Read the case study →